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Mugen ai patch tutorial
Mugen ai patch tutorial











mugen ai patch tutorial

(*Hint: This version of 'Random' means that the move is only performed while a number between 0 and 100 is chosen from a range of 0 through 999.

mugen ai patch tutorial

Value = 1000 change to which is throwing a projectile Trigger1 = statetype != A character is not jumping Trigger1 = p2movetype != H P2 has not been hit Trigger1 = p2bodydist x >= 130 P2 is futher than 130 distance fomr character Triggerall = random = performed 10% of the time* Trigger1 = random = 3 difficulty level is 3 or higher Trigger1 = movehit = 1 move has connected (P2 was hit) Trigger1 = stateno = 420 character is doing a crouch hard punch which is a launcher Trigger1 = (p2bodydist X = 3 difficulty level is 3 or higher Triggerall = Random = 4 difficulty level is 4 or higher* For more details refer to List of Triggers.Īll of the following code would work in tandum to create a relistic guarding opponent. There is also always a line that states 'triggerall = (Ctrl)' which means the character has to be in a position to control their character (note bring thrown or hit). This simply means that the move will only work when the players are both in a fighting state and when the computer's A.I. Take note that each code contains the same line 'triggerall = (roundstate = 2) & (var(59) != 0)'. The most important part of this code are the Triggers. Below is an explanation of how a variety of codes could work. activation, you can make a series of sctrls to tell the computer when to perform each statedef(action). Triggerall = (roundstate = 2) & (var(59) = 0) Although it is not necessary to use a variable (var) for the new "AIlevel" code, creating boolean trigger simplifies the process: If var(59) is being used in your caracter already for another purpose then you will need to chose a different number. will be turned on.Īlso note that the following code uses var(59). The more difficult the game setting then the more often the A.I. The easier the difficult the more often the custom A.I. on and off in random sequences according to the game difficulty. The purpose of this code is to allow the program to turn the A.I.

mugen ai patch tutorial

The following sctrl should be placed directly under the title. This tutorial will help you set up a very difficult AI (level 8) then use other portions of code to allow mugen to decrease the difficulty level according to the level selected through the in-game options screen.













Mugen ai patch tutorial