

She runs up someone’s face, kicks them into the wall, backlips again, and keeps on shooting until suddenly, she’s back in the bathtub. Related: Excited For Insomniac's Wolverine? X-Men: Origins Wolverine Still Holds UpOne backflip later, she’s running on the wall with a scimitar drawn, leaping off and plunging it into someone’s chest. Her calves are wrapped around the back of the ladder as she slips down it, still shooting. She goes into a knee slide, shoots another assailant, and then seamlessly, she’s sliding down a ladder. We then see her running through a hallway, shooting faceless baddies in front of her, beside her, and behind her. Surrounded by guns and whiskey and other very cool things. It begins with our protagonist Rubi Malone in a bathtub.

And by coolest, I don’t mean it actually was cool, I mean it was clearly desperately trying to be cool.

Let’s start with the trailer - one of the coolest trailers ever created. But it’s a birthday nonetheless, and the gods of destiny have decided that I must tell you all about it. It’s not a particularly special birthday the game is turning 12, the same age as the boys who were clearly its target audience, despite it being rated M. I've been trawling the net for years trying to find them, but both are easily over 10, if not 15 years old.Anyone remember the video game Wet? A weird series of events I won’t get into caused me to remember the game today, and as I looked it up to confirm it really did exist and was not just a fever dream, I discovered that Wet’s (European) birthday was today. I can vaguely remember either the game devs, or the games logo being some kind of bone formation, almost like the Paradox Entertainment logo.Īny help in naming either of these, will be greatly thanked. You started off with a "mother" unit that looked like a fat green/brown grub with legs, that would birth smaller versions to go collect and cut down wood and mine. Maps looked like they were set in a jungle. It was tottally 3D, but had a very muddy, dirty look to it. The aliens didn't build bases, they gave birth and evolved their units. There were humans, and aliens, but i never played as the humans. It was an RTS, with at least two playable races (maybe 3). The verson I had was german, but i've got no idea if there was an english translation. Each map had an item you needed to collect, in order to combine so you could get 8 (maybe 12) items to finish the game.Įverything was 2D and "hand drawn", nothing in 3D or with polygons. There were multiple maps, all running at the same time. Each base allowed you to create more jellyfish/aliens so by the end of one map you'd have about 5 bases able to attack just one enemies. You controlled jellyfish and slowly sent more from your bases towards the right of the screen. It was a side scrolling collection type game.
